Planning out my Empire army before purchasing any models I knew a bit about what I wanted. I had just finished reading Iron Company and was inspired by the Nuln/blackpowder/gunline theme. I’ve been reading a few Goetrek and Felix books as well, and their time in Nuln always stood out to me. The cult of the new science, the science of black powder, explosions and fire. So I knew, going into Empire I wanted a Nuln theme. But not the plain jane, line em up and shoot em down kind of army, no that wouldn’t do it for me. With the Empire, it seems to me that they’re a confused people, a people without much foresight and planning. With that thought, building an army that’s been away from home much too long was the thought. The original units are but a fraction of their former glory, and need to resort to hiring mercenaries with the promise of sharing in the riches of their quest. Units of handgunners forced to become basic milita since they’re out of gunpowder, that sort of thing.
I still wanted a warmachine heavy army though, and of course a steam tank, but hopefully not a normal looking one, hoping to create one that looks a bit more ramshackle instead. However I did choose to exclude the more crazy warmachines, like the hellblaster rocket battery, and just one normal hellblaster.
The 2k army looks like:
(general) – Lord Kurt Hauer, who was but a captain in the army before an ill fated battle with an Orc raiding party took out Duke Finnley, the original leader of the expedition. Lord Hauer is now on foot, loosing his warhorse several weeks prior. He does still have his Armour of Meteroic Iron, White Cloak and Sword of Justice though.
Erik Shankles, the last surviving metal working mage (lvl 2) has exhausted almost all his magical prowess and is but holding on to one remaining dispell scroll
Captain Frederic Makey is still carrying the armies battle standard, proudly defending it even after loosing his heirloom sword. He’s currently swinging a scavenged halberd while being protected by some standard heavy armor
The remaining flagellents are amazingly still following Warrior Priest Max Sholar, whose faith must be incredibly strong, since everyone thought they would all have been lost in the first battle.
The big guns are being supervised by Master Engineer Collin Boeser, who’s only lost 4 of the big guns so far on this expedition, 2 during travel, one being overrun by orcs during a battle, and only one exploding on the field of battle, a great record for any Master Engineer.
The core of the fighting base is the remains of The Butchers of Gundar, swordsmen extrodinar. Their numbers, now down to 30 started out at 75, but each man is still stalwart as can be, and they even picked up a mercenary Ogre to help with the hard battles.
Sid’s Daggers, currently just a random assortment of Free Company has gone through 4 unit leaders, and have been forced to pick up every straggler and mercenary they can find and handgunners that aren’t shooting as well, being demoted to save black powder for the better shots. Now it looks more like a ragtag mob of 25 than a fighting force in Empire’s command.
The remaining Flagellants call themselves the Sixth Chant and they’re dwindling numbers are still hanging in there around 18.
The remaining handgunners ‘Black Thunder’ used to be 3 units of 20 but have had to assimilate into one unit due to casualties and the few remaining resources.
The last remaining warhorses are being utilized as scouts, with 5 Outriders helping to keep the army safe.
Master Engineer Colin has 2 great cannons, ‘Rosette’ and ‘Gallia’ remaining as well as a Mortar, Queen Cooper. His men have managed to keep their Helblaster Volley Gun running ‘Arianna the Eccentric’ and of course the Army’s Steam Tank ‘Sigmar’s Fist’ has been cobbled together many times under his careful leadership.
Well, that’s my thoughts on this 2k army, I’m hoping to build the fluff more yet, and of course there will be pictures coming along as more things get painted.